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Introduction to STL (Standard Template Library)

Introduction to STL (Standard Template Library)  
ABSTRACT
 
Integral part of ANSI C++ is the standard library with a rich set of prefabricated abstractions. Using the library a programmer can solve problems easily with a few C++ statements that in pre-standard C++ required deep thought and significantly more lines of code. The result is a visible reduction of complexity of ANSI C++ programs, which in turn makes programmers more productive and effective. 

The STL (Standard Template Library) is a part of the ANSI C++ library and provides a comprehensive set of collections and algorithms. It has an unusual and elegant architecture in that it separates data structures from algorithms - a programming paradigm known as generic programming. This tutorial aims to give an overview of the STL with focus on understanding and using its elements. We will address questions like: What types of collections are there? How do they differ? Which one should I chose for which task? What is generic  programming? What are iterators? Why do I need them? Why do they fall into various categories and why would I want to know about these categories? Which algorithms are available? How can I determine which algorithm can be applied to which collection? What are function objects and why are they important? 

 
PREREQUISITES

 
Level: intermediate
Duration: 3 hours
Prerequisites: This is an introductory seminar. Practical experience with the STL is not required. Familiarity with templates is helpful.
Presented at: TOOLS Pacific , Melbourne Australia, November 1998 

 

If you are interested to hear more about this and related topics you might want to check out the following seminars or skim through some further reading:
Seminars
Effective STL Programming
4-day seminar (open enrollment and on-site)
 
Paper
Effective Standard C++ Library
column in C++ Report
 

 
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